Saturday, July 26, 2008

SPE stalls and power saving

If the write channel is blocking , then a wrch instruction that is issued when the count for that channel is equal to zero will stall the SPE. Stalling on a wrch instruction can be useful because it saves power.

Tuesday, July 1, 2008

asio and asynchronous file processing

Some weeks ago I began tests of reading amount numbers of floats from a text file. I wrote simple test framework and test and compare different methods of file reading. Alex advises me to try the asio in my tests. He advises me to try a version from CVS but I decide to try the latest version – 1.1.0. I use Windows and all my experiments related to it.

Asio has class asio::windows::basic_stream_handle that allows to read stream of data from file. But in the latest version this class has a bug – file pointer not moved and all subsequent calls read data from begin of the file.

The last version from CVS has class asio::windows::basic_random_access_handle that allows to read block (or stream) of data from arbitrary position in file. Using this class I can make my tests.

Test file has following structure:
section_name
float float float float
float float float float

float float float float
/

section_name
float float float float


How we read data from the file using the asio? Asio provide functions and classes for read data in two modes – a synchronous and asynchronous.

In my tests I use a hybrid scheme – I read data synchronously for locate section in file and use the asynchronous mode and double-buffering idiom for process float list. Also I run tests only on the first section so code for location section has a small bug.

And now super prize for patient readers – source code of my tests, full source (sorry, for filefactory).

And so, first I define reading handler that will be invoked by the asio kernel when read data will be ready to process. In my sources it's a read_handler function.

Second, before start read data we should define condition with reading will stop. In my sources it's a complete_condition function.

Third, we should define destination of the read data. In the most examples boost::array used or asio::streambuf. boost::array I can't use because reading data without buffering requires that data buffer should be sector aligned. asio::streambuf has its own disadvantages. And so, I use raw pointers.

As I wrote above I early had written realization of test using standard Windows API. I compare results that were obtained and I can conclude that a realization of the asio library is a very and very good.

test of random access from file without buffering (FILE_FLAG_NO_BUFFERING)
On the horizontal bar - size of data buffer (bytes), on the vertical bar - data transfer rate (MB/s)


And also I will choose the asio for all my following projects that require file processing first.

Wednesday, June 25, 2008

asio::io_service::reset hint

I can advise to call asio::io_service::reset before each call of asio::io_service::run:
This function must be called prior to any second or later set of invocations of the run(), run_one(), poll() or poll_one() functions when a previous invocation of these functions returned due to the io_service being stopped or running out of work. This function allows the io_service to reset any internal state, such as a "stopped" flag.


This may prevent you from some stupid errors.

Tuesday, June 24, 2008

asio::windows::basic_stream_handle - 2

Also, we can 'hack' windows::basic_stream_handle. If we add following code info file win_iocp_handle_service.hpp after line 691 and basic_stream_handle will works as I expect =)

I don't understand all reasons why asio developers chose different way for solving this 'problem'.

ptr.get()->Offset = boost::uint64_t (handler.total_transferred_) & 0xFFFFFFFF;
ptr.get()->OffsetHigh = (boost::uint64_t (handler.total_transferred_) >> 32) & 0xFFFFFFFF;
_Winnie C++ Colorizer

asio::async_read and asio::windows::basic_stream_handle

Huh.

Last few days I play with asio. I try to read files asynchronously using asio, but asio doesn’t work properly (I think) in this case.
For example, simple code (see below) doesn’t work as I expect.
asio::windows::basic_stream_handle<> handle_;
asio::streambuf buf_;

asio::async_read (stream_, buf_, complete_condition_, handler_);
_Winnie C++ Colorizer


I expect that asio::async_read reads whole file into buffer buf_, but instead this asio fills buffer with block of data read from begin of file.

Alex advise me try version from cvs.sourceforge. In that version windows::basic_stream_handle doesn’t work properly too, but cvs version contains windows::basic_random_access_handle. Using this class we can build working stream that allow us read files sequentially or randomly. For example we can build following sequential stream:
struct random_handle_wrapper
{
random_handle_wrapper (asio::io_service &io_service, HANDLE file)
: handle_ (io_service, file)
, file_ (file)
, transfered_ (0)
{

}

template <typename MutableBufferSequence, typename ReadHandler>
void async_read_some(const MutableBufferSequence& buffers, ReadHandler handler)
{
handle_.async_read_some_at (transfered_, buffers, handler);
}

void move_fwd (size_t transfered)
{
transfered_ += transfered;
}

asio::windows::basic_random_access_handle<> handle_;
HANDLE file_;
boost::uint64_t transfered_;
};
_Winnie C++ Colorizer


And read_handler that uses this stream:
void read_handler (asio::error_code ec, size_t transferred)
{
std::cout << std::string (data_.c_array(), data_.c_array() + transferred);
stream_.move_fwd (transferred);
asio::async_read (stream_, buf_, complete_condition_, handler_);
}
_Winnie C++ Colorizer