I don't understand all reasons why asio developers chose different way for solving this 'problem'.
ptr.get()->Offset = boost::uint64_t (handler.total_transferred_) & 0xFFFFFFFF; |
_Winnie C++ Colorizer |
ptr.get()->Offset = boost::uint64_t (handler.total_transferred_) & 0xFFFFFFFF; |
_Winnie C++ Colorizer |
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